app: add code for macOS and Windows apps under 'app' (#12933)

* app: add code for macOS and Windows apps under 'app'

* app: add readme

* app: windows and linux only for now

* ci: fix ui CI validation

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
This commit is contained in:
Daniel Hiltgen
2025-11-04 11:40:17 -08:00
committed by GitHub
parent a4770107a6
commit d3b4b9970a
212 changed files with 102976 additions and 1482 deletions

View File

@@ -200,51 +200,26 @@ jobs:
runs-on: ${{ matrix.os }}
env:
CGO_ENABLED: '1'
GOEXPERIMENT: 'synctest'
steps:
- name: checkout
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # 4.2.2
- name: cache restore
uses: actions/cache/restore@1bd1e32a3bdc45362d1e726936510720a7c30a57 # v4.2.0
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
# Note: unlike the other setups, this is only grabbing the mod download
# cache, rather than the whole mod directory, as the download cache
# contains zips that can be unpacked in parallel faster than they can be
# fetched and extracted by tar
path: |
~/.cache/go-build
~/go/pkg/mod/cache
~\AppData\Local\go-build
# NOTE: The -3- here should be incremented when the scheme of data to be
# cached changes (e.g. path above changes).
key: ${{ github.job }}-${{ runner.os }}-${{ matrix.goarch }}-${{ matrix.buildflags }}-go-3-${{ hashFiles('**/go.sum') }}-${{ github.run_id }}
restore-keys: |
${{ github.job }}-${{ runner.os }}-${{ matrix.goarch }}-${{ matrix.buildflags }}-go-3-${{ hashFiles('**/go.sum') }}
${{ github.job }}-${{ runner.os }}-${{ matrix.goarch }}-${{ matrix.buildflags }}-go-3-
- name: Setup Go
uses: actions/setup-go@v5
go-version-file: 'go.mod'
- uses: actions/setup-node@v4
with:
# The caching strategy of setup-go is less than ideal, and wastes
# time by not saving artifacts due to small failures like the linter
# complaining, etc. This means subsequent have to rebuild their world
# again until all checks pass. For instance, if you mispell a word,
# you're punished until you fix it. This is more hostile than
# helpful.
cache: false
go-version-file: go.mod
# It is tempting to run this in a platform independent way, but the past
# shows this codebase will see introductions of platform specific code
# generation, and so we need to check this per platform to ensure we
# don't abuse go generate on specific platforms.
- name: check that 'go generate' is clean
if: always()
node-version: '20'
- name: Install UI dependencies
working-directory: ./app/ui/app
run: npm ci
- name: Install tscriptify
run: |
go generate ./...
git diff --name-only --exit-code || (echo "Please run 'go generate ./...'." && exit 1)
go install github.com/tkrajina/typescriptify-golang-structs/tscriptify@latest
- name: Run UI tests
if: ${{ startsWith(matrix.os, 'ubuntu') }}
working-directory: ./app/ui/app
run: npm test
- name: Run go generate
run: go generate ./...
- name: go test
if: always()
@@ -257,26 +232,6 @@ jobs:
with:
args: --timeout 10m0s -v
- name: cache save
# Always save the cache, even if the job fails. The artifacts produced
# during the building of test binaries are not all for naught. They can
# be used to speed up subsequent runs.
if: always()
uses: actions/cache/save@1bd1e32a3bdc45362d1e726936510720a7c30a57 # v4.2.0
with:
# Note: unlike the other setups, this is only grabbing the mod download
# cache, rather than the whole mod directory, as the download cache
# contains zips that can be unpacked in parallel faster than they can be
# fetched and extracted by tar
path: |
~/.cache/go-build
~/go/pkg/mod/cache
~\AppData\Local\go-build
# NOTE: The -3- here should be incremented when the scheme of data to be
# cached changes (e.g. path above changes).
key: ${{ github.job }}-${{ runner.os }}-${{ matrix.goarch }}-${{ matrix.buildflags }}-go-3-${{ hashFiles('**/go.sum') }}-${{ github.run_id }}
patches:
runs-on: ubuntu-latest
steps: