Files
ollama-ollama/x/imagegen/cache/step.go
Daniel Hiltgen 10e51c5177 MLX: add header vendoring and remove go build tag (#14642)
* prefer rocm v6 on windows

Avoid building with v7 - more changes are needed

* MLX: add header vendoring and remove go build tag

This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first.  This enables building the new MLX
based code by default.  Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions.  Basic Windows
and Linux support are verified.

* ci: harden for flaky choco repo servers

CI sometimes fails due to choco not actually installing cache.  Since it just speeds up the build, we can proceed without.

* review comments
2026-03-09 17:24:45 -07:00

163 lines
4.4 KiB
Go

package cache
import "github.com/ollama/ollama/x/imagegen/mlx"
// StepCache caches layer outputs across diffusion denoising steps.
// Based on DeepCache (CVPR 2024) and Learning-to-Cache (NeurIPS 2024):
// shallow layers change little between consecutive steps, so we can
// cache their outputs and skip recomputation on non-refresh steps.
//
// Supports both single-stream and dual-stream architectures:
// - Single-stream: use Get/Set for the single output per layer
// - Dual-stream: use Get/Set for stream 1 (imgH), Get2/Set2 for stream 2 (txtH)
//
// Usage (single-stream):
//
// cache := NewStepCache(15) // cache first 15 layers
// for step := 0; step < numSteps; step++ {
// refresh := cache.ShouldRefresh(step, 3) // refresh every 3 steps
// for i, layer := range layers {
// if i < 15 && !refresh && cache.Get(i) != nil {
// output = cache.Get(i) // reuse cached
// } else {
// output = layer.Forward(input)
// if i < 15 && refresh {
// cache.Set(i, output)
// }
// }
// }
// }
// cache.Free() // cleanup when done
//
// Usage (dual-stream):
//
// cache := NewStepCache(15)
// for step := 0; step < numSteps; step++ {
// refresh := cache.ShouldRefresh(step, 3)
// for i, layer := range layers {
// if i < 15 && !refresh && cache.Get(i) != nil {
// imgH, txtH = cache.Get(i), cache.Get2(i)
// } else {
// imgH, txtH = layer.Forward(imgH, txtH, ...)
// if i < 15 && refresh {
// cache.Set(i, imgH)
// cache.Set2(i, txtH)
// }
// }
// }
// }
type StepCache struct {
layers []*mlx.Array // cached layer outputs (stream 1)
layers2 []*mlx.Array // cached layer outputs (stream 2, for dual-stream models)
constant *mlx.Array // optional constant (e.g., text embeddings)
}
// NewStepCache creates a cache for the given number of layers.
func NewStepCache(numLayers int) *StepCache {
return &StepCache{
layers: make([]*mlx.Array, numLayers),
layers2: make([]*mlx.Array, numLayers),
}
}
// ShouldRefresh returns true if the cache should be refreshed at this step.
// Refresh happens on step 0, interval, 2*interval, etc.
func (c *StepCache) ShouldRefresh(step, interval int) bool {
return step%interval == 0
}
// Get returns the cached output for a layer, or nil if not cached.
func (c *StepCache) Get(layer int) *mlx.Array {
if layer < len(c.layers) {
return c.layers[layer]
}
return nil
}
// Set stores a layer output (stream 1), freeing any previous value.
func (c *StepCache) Set(layer int, arr *mlx.Array) {
if layer < len(c.layers) {
if c.layers[layer] != nil {
c.layers[layer].Free()
}
c.layers[layer] = arr
}
}
// Get2 returns the cached output for a layer (stream 2), or nil if not cached.
// Used for dual-stream architectures.
func (c *StepCache) Get2(layer int) *mlx.Array {
if layer < len(c.layers2) {
return c.layers2[layer]
}
return nil
}
// Set2 stores a layer output (stream 2), freeing any previous value.
// Used for dual-stream architectures.
func (c *StepCache) Set2(layer int, arr *mlx.Array) {
if layer < len(c.layers2) {
if c.layers2[layer] != nil {
c.layers2[layer].Free()
}
c.layers2[layer] = arr
}
}
// GetConstant returns the cached constant value.
func (c *StepCache) GetConstant() *mlx.Array {
return c.constant
}
// SetConstant stores a constant value, freeing any previous value.
func (c *StepCache) SetConstant(arr *mlx.Array) {
if c.constant != nil {
c.constant.Free()
}
c.constant = arr
}
// Arrays returns all non-nil cached arrays (for pool.Keep).
func (c *StepCache) Arrays() []*mlx.Array {
var result []*mlx.Array
if c.constant != nil {
result = append(result, c.constant)
}
for _, arr := range c.layers {
if arr != nil {
result = append(result, arr)
}
}
for _, arr := range c.layers2 {
if arr != nil {
result = append(result, arr)
}
}
return result
}
// Free releases all cached arrays. Call when generation completes.
func (c *StepCache) Free() {
if c.constant != nil {
c.constant.Free()
c.constant = nil
}
for i, arr := range c.layers {
if arr != nil {
arr.Free()
c.layers[i] = nil
}
}
for i, arr := range c.layers2 {
if arr != nil {
arr.Free()
c.layers2[i] = nil
}
}
}
// NumLayers returns the number of layers this cache can store.
func (c *StepCache) NumLayers() int {
return len(c.layers)
}