Files
ollama-ollama/x/models/glm4_moe_lite/render.go
Daniel Hiltgen 10e51c5177 MLX: add header vendoring and remove go build tag (#14642)
* prefer rocm v6 on windows

Avoid building with v7 - more changes are needed

* MLX: add header vendoring and remove go build tag

This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first.  This enables building the new MLX
based code by default.  Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions.  Basic Windows
and Linux support are verified.

* ci: harden for flaky choco repo servers

CI sometimes fails due to choco not actually installing cache.  Since it just speeds up the build, we can proceed without.

* review comments
2026-03-09 17:24:45 -07:00

174 lines
4.9 KiB
Go

package glm4_moe_lite
import (
"encoding/json"
"fmt"
"strings"
"github.com/ollama/ollama/api"
)
// Renderer renders messages for GLM4-MoE-Lite models.
//
// GLM-4 Thinking Modes (ref: https://docs.z.ai/guides/capabilities/thinking-mode):
//
// 1. INTERLEAVED THINKING
// The model thinks between tool calls and after receiving tool results.
// This enables complex step-by-step reasoning: interpreting each tool output
// before deciding what to do next. Thinking blocks are preserved and returned
// with tool results to maintain reasoning continuity.
//
// 2. PRESERVED THINKING
// The model retains reasoning content from previous assistant turns in context.
// This preserves reasoning continuity across multi-turn conversations. The
// upstream API has a "clear_thinking" parameter to control this:
// - clear_thinking=true: clears reasoning from previous turns (outputs </think>)
// - clear_thinking=false: preserves <think>...</think> blocks from previous turns
//
// 3. TURN-LEVEL THINKING
// Controls whether the model should reason on each turn. The upstream API
// uses "enable_thinking" parameter:
// - enable_thinking=true: outputs <think> to start reasoning
// - enable_thinking=false: outputs </think> to skip reasoning
//
// OLLAMA DEFAULTS:
// - Thinking is ENABLED by default (thinkValue=nil or true outputs <think>)
// - Thinking is PRESERVED by default (reasoning content from previous turns is always
// included in <think>...</think> blocks, equivalent to clear_thinking=false)
// - Users can disable thinking per-turn via thinkValue=false
type Renderer struct{}
// Render renders messages into the GLM4 chat format.
func (r *Renderer) Render(messages []api.Message, tools []api.Tool, thinkValue *api.ThinkValue) (string, error) {
var sb strings.Builder
sb.WriteString("[gMASK]<sop>")
if len(tools) > 0 {
sb.WriteString("<|system|>\n")
sb.WriteString("# Tools\n\n")
sb.WriteString("You may call one or more functions to assist with the user query.\n\n")
sb.WriteString("You are provided with function signatures within <tools></tools> XML tags:\n")
sb.WriteString("<tools>\n")
for _, tool := range tools {
d, _ := json.Marshal(tool)
sb.WriteString(formatToolJSON(d))
sb.WriteString("\n")
}
sb.WriteString("</tools>\n\n")
sb.WriteString("For each function call, output the function name and arguments within the following XML format:\n")
sb.WriteString("<tool_call>{function-name}<arg_key>{arg-key-1}</arg_key><arg_value>{arg-value-1}</arg_value><arg_key>{arg-key-2}</arg_key><arg_value>{arg-value-2}</arg_value>...</tool_call>")
}
think := true
if thinkValue != nil && !thinkValue.Bool() {
think = false
}
for i, message := range messages {
switch message.Role {
case "user":
sb.WriteString("<|user|>")
sb.WriteString(message.Content)
case "assistant":
sb.WriteString("<|assistant|>")
if message.Thinking != "" {
sb.WriteString("<think>" + message.Thinking + "</think>")
} else {
sb.WriteString("</think>")
}
if message.Content != "" {
sb.WriteString(message.Content)
}
if len(message.ToolCalls) > 0 {
for _, toolCall := range message.ToolCalls {
sb.WriteString("<tool_call>" + toolCall.Function.Name)
sb.WriteString(renderToolArguments(toolCall.Function.Arguments))
sb.WriteString("</tool_call>")
}
}
case "tool":
if i == 0 || messages[i-1].Role != "tool" {
sb.WriteString("<|observation|>")
}
sb.WriteString("<tool_response>")
sb.WriteString(message.Content)
sb.WriteString("</tool_response>")
case "system":
sb.WriteString("<|system|>")
sb.WriteString(message.Content)
}
}
sb.WriteString("<|assistant|>")
if think {
sb.WriteString("<think>")
} else {
sb.WriteString("</think>")
}
return sb.String(), nil
}
// renderToolArguments converts tool call arguments to GLM4 XML format.
func renderToolArguments(args api.ToolCallFunctionArguments) string {
var sb strings.Builder
for key, value := range args.All() {
sb.WriteString("<arg_key>" + key + "</arg_key>")
var valueStr string
if str, ok := value.(string); ok {
valueStr = str
} else {
jsonBytes, err := json.Marshal(value)
if err != nil {
valueStr = fmt.Sprintf("%v", value)
} else {
valueStr = string(jsonBytes)
}
}
sb.WriteString("<arg_value>" + valueStr + "</arg_value>")
}
return sb.String()
}
// formatToolJSON formats JSON for GLM4 tool definitions by adding spaces after : and ,
func formatToolJSON(raw []byte) string {
var sb strings.Builder
sb.Grow(len(raw) + len(raw)/10)
inString := false
escaped := false
for i := range raw {
ch := raw[i]
sb.WriteByte(ch)
if inString {
if escaped {
escaped = false
continue
}
if ch == '\\' {
escaped = true
continue
}
if ch == '"' {
inString = false
}
continue
}
if ch == '"' {
inString = true
continue
}
if ch == ':' || ch == ',' {
sb.WriteByte(' ')
}
}
return sb.String()
}