* bench: add prompt calibration, context size flag, and NumCtx reporting
Add --num-ctx flag to set context size, and report NumCtx in model info
header. Calibrate tokens-per-word ratio during warmup using actual
tokenization metrics from the model, replacing the fixed 1.3 heuristic.
This produces more accurate prompt token counts for --prompt-tokens.
Also add fetchContextLength() to query running model context via /api/ps.
* integration: improve vision test robustness and add thinking tests
Add skipIfNoVisionOverride() to skip vision tests when OLLAMA_TEST_MODEL
is set to a non-vision model. Add Think:false to context exhaustion test
to prevent thinking models from using all context before the test can
measure it. Add third test image (ollama homepage) and replace OCR test
with ImageDescription test using it. Relax match strings for broader
model compatibility. Add TestThinkingEnabled and TestThinkingSuppressed
to verify thinking output and channel tag handling.
* gemma4: add Gemma 4 GGML model support
Add full Gemma 4 model family support (E2B, E4B, 26B MoE, 31B Dense)
for the GGML backend including text, vision, converter, parser, and
renderer.
Text model features:
- Sliding window + full attention with per-layer patterns
- KV sharing across layers with donor map
- Per-layer embeddings (PLE) with learned projections
- MoE routing with RMSNorm + learned scale
- Proportional RoPE with freq_factors for global attention
- Final logit softcapping
Vision model features:
- SigLIP vision encoder with 2D RoPE
- ClippableLinear with input/output clamping via packed v.clamp_data
- Adaptive average pooling with nMerge kernel
- Multi-modal projection with unweighted RMSNorm
Converter:
- Safetensors to GGUF with vision tensor renaming
- Fused MoE gate_up_proj splitting
- Vision patch embedding reshape (HF to Conv2D layout)
- Packed clamp data tensor for ClippableLinear bounds
- Proportional RoPE freq_factors generation
Also includes:
- BackendGet() on ml.Tensor for reading weight tensor data
- Q6_K CUDA get_rows kernel support
- MoE-aware ffn_down quantization layer counting
- Gemma4 parser with tool calling and thinking support
- Gemma4 renderer with structured tool format
- Architecture-based auto-detection of renderer/parser/stop tokens
- Integration test gemma4 model list additions
* gemma4: add audio support with USM conformer encoder
Add audio encoding for Gemma 4 using the USM conformer architecture:
- Converter: audio tensor mapping, SSCP/conformer/embedder name replacements,
softplus repacker for per_dim_scale, F32 enforcement for conv weights
- GGML backend: Conv1DDW and PadExt tensor ops
- Audio encoder: SSCP Conv2D, 12 conformer blocks (FFW + block-local
attention with relative position embeddings + LightConv1d + FFW),
output projection, audio-to-text embedding projector
- Audio preprocessing: WAV decode, mel spectrogram, FFT (pure Go)
- Model wiring: WAV detection, audio token handling, unified PostTokenize
Correctly transcribes "why is the sky blue" from test audio.
* integration: add gemma4 audio tests including OpenAI API coverage
Test audio transcription and response via the Ollama native API, plus
two new tests exercising the OpenAI-compatible endpoints:
- /v1/audio/transcriptions (multipart form upload)
- /v1/chat/completions with input_audio content type
All tests use capability checks and skip models without audio support.
* gemma4: add OpenAI audio API support and capability detection
- Add CapabilityAudio and detect from audio.block_count in GGUF
- Add /v1/audio/transcriptions endpoint with TranscriptionMiddleware
- Add input_audio content type support in /v1/chat/completions
- Add TranscriptionRequest/Response types in openai package
* gemma4: add audio input support for run command
- /audio toggle in interactive mode for voice chat
- Platform-specific microphone recording (AVFoundation on macOS,
PulseAudio/ALSA on Linux, WASAPI on Windows)
- Space to start/stop recording, automatic chunking for long audio
* gemma4: add transcribe command (ollama transcribe MODEL)
- Interactive mode with readline prompt and slash commands
- Non-interactive mode for piped audio or record-until-Ctrl+C
- Chunked streaming transcription for long recordings
- Word-wrapped output matching run command style
* gemma4: add parser, renderer, and integration test plumbing
* gemma4: fix renderer to emit BOS token
* gemma4: add OpenAI audio transcription API and input_audio support
* gemma4: update converter for new weight drop naming
* gemma4: add per_expert_scale to MoE router and fix moe_intermediate_size config
* gemma4: rewrite renderer to match HF Jinja2 template exactly
Fix 8 bugs found by building 55 reference tests verified against the
HF Jinja2 chat template (VERIFY_JINJA2=1 shells out to Python):
- Tool responses use separate <|turn>tool turns (not inline tags)
- Tool calls emitted before content in assistant messages
- Thinking content stripped from assistant history (strip_thinking)
- User, tool, and system content trimmed (template does | trim)
- Empty system message still emits system turn (check role, not content)
- Nested object properties rendered recursively with required field
- Array items specification rendered for array-type properties
- OBJECT/ARRAY type-specific rendering comma logic matches template
Also adds Required field to api.ToolProperty for nested object schemas,
replaces old gemma4_test.go with comprehensive gemma4_reference_test.go,
and commits the Jinja2 template as testdata for verification.
* gemma4: fix MoE fused gate_up split and multiline tool-call arg parsing
- Text MoE: split `ffn_gate_up_exps` into contiguous `[gate|up]` halves instead of stride-2 slices.
- Parser: escape control characters in `<|"|>...<|"|>` string literals when converting tool-call args to JSON.
- Fixes warnings like `invalid character '\n' in string literal` for multiline tool arguments.
- Add Gemma4 parser regressions for multiline tool-call args and `gemma4ArgsToJSON`.
* cmd: simplify audio input to dropped file attachments
* gemma4: use full SWA memory for better cache reuse
* gemma4: initialize clamps after backend load
* convert: align gemma4 audio tensor renames with llama.cpp
* Remove redundant comments in gemma4 vision model
* Format Gemma4 MoE block field alignment
* use 4096 kvcache.NewSWAMemCache
* convert: support new Gemma4 audio_tower tensor naming (#15221)
Co-authored-by: jmorganca <jmorganca@gmail.com>
* fix integration test defaults for audio
* review comments and lint fixes
* remove unused audio/video files
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
* integration: improve ability to test individual models
Add OLLAMA_TEST_MODEL env var to run integration tests against a
single model.
Enhance vision tests: multi-turn chat with cached image tokens, object
counting, spatial reasoning, detail recognition, scene understanding, OCR, and
multi-image comparison.
Add tool calling stress tests with complex agent-style prompts, large
system messages, and multi-turn tool response handling.
* review comments
* test: harden scheduler tests
This removes reschedDelay which was stale code, and adds
a new configurable timeout for the waitForVRAMRecovery so
tests can now set the timeout to be very short to avoid the
scheduler getting stuck and hitting a test timeout.
* test: tune tests for partial loads
Give stress tests more time when the model is split between CPU/GPU
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* tests: add single threaded history test
Also tidies up some existing tests to handle more model output variation
* test: add support for testing specific architectures
* tests: reduce stress on CPU to 2 models
This should avoid flakes due to systems getting overloaded with 3 (or more) models running concurrently
* tests: allow slow systems to pass on timeout
If a slow system is still streaming a response, and the response
will pass validation, don't fail just because the system is slow.
* test: unload embedding models more quickly
* perf: build graph for next batch in parallel to keep GPU busy
This refactors the main run loop of the ollama runner to perform the main GPU
intensive tasks (Compute+Floats) in a go routine so we can prepare the next
batch in parallel to reduce the amount of time the GPU stalls waiting for the
next batch of work.
* tests: tune integration tests for ollama engine
This tunes the integration tests to focus more on models supported
by the new engine.
* test: improve scheduler/concurrency stress tests
The scheduler test used to use approximate memory figures and would often
over or under shoot a systems capcity leading to flaky test results.
This should improve the reliability of this scenario by leveraging
ps output to determinie exactly how many models it takes to
trigger thrashing.
The concurrency test is also refined to target num_parallel + 1 and handle
timeouts better.
With these refinements, TestMultiModelConcurrency was redundant
* test: add parallel generate with history
TestGenerateWithHistory will help verify caching and context
are properly handled while making requests
* test: focus embed tests on embedding models
remove non-embedding models from the embedding tests
* Move quantization logic to GGML via new backend
This moves the model aware logic to Go code and calls GGMLs quantization code for model creation.
* Remove "add model quantizations"
This is no longer needed now that quantization is implemented in Go+GGML code directly.
* Re-introduce the llama package
This PR brings back the llama package, making it possible to call llama.cpp and
ggml APIs from Go directly via CGo. This has a few advantages:
- C APIs can be called directly from Go without needing to use the previous
"server" REST API
- On macOS and for CPU builds on Linux and Windows, Ollama can be built without
a go generate ./... step, making it easy to get up and running to hack on
parts of Ollama that don't require fast inference
- Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners
takes <5 min on a fast CPU)
- No git submodule making it easier to clone and build from source
This is a big PR, but much of it is vendor code except for:
- llama.go CGo bindings
- example/: a simple example of running inference
- runner/: a subprocess server designed to replace the llm/ext_server package
- Makefile an as minimal as possible Makefile to build the runner package for
different targets (cpu, avx, avx2, cuda, rocm)
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* cache: Clear old KV cache entries when evicting a slot
When forking a cache entry, if no empty slots are available we
evict the least recently used one and copy over the KV entries
from the closest match. However, this copy does not overwrite
existing values but only adds new ones. Therefore, we need to
clear the old slot first.
This change fixes two issues:
- The KV cache fills up and runs out of space even though we think
we are managing it correctly
- Performance gets worse over time as we use new cache entries that
are not hot in the processor caches
* doc: explain golang objc linker warning (#6830)
* llama: gather transitive dependencies for rocm for dist packaging (#6848)
* Refine go server makefiles to be more DRY (#6924)
This breaks up the monolithic Makefile for the Go based runners into a
set of utility files as well as recursive Makefiles for the runners.
Files starting with the name "Makefile" are buildable, while files that
end with ".make" are utilities to include in other Makefiles. This
reduces the amount of nearly identical targets and helps set a pattern
for future community contributions for new GPU runner architectures.
When we are ready to switch over to the Go runners, these files should
move to the top of the repo, and we should add targets for the main CLI,
as well as a helper "install" (put all the built binaries on the local
system in a runnable state) and "dist" target (generate the various
tar/zip files for distribution) for local developer use.
* llama: don't create extraneous directories (#6988)
* llama: Exercise the new build in CI (#6989)
Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet.
* llama: Refine developer docs for Go server (#6842)
This enhances the documentation for development focusing on the new Go
server. After we complete the transition further doc refinements
can remove the "transition" discussion.
* runner.go: Allocate batches for all sequences during init
We should tell the model that we could have full batches for all
sequences. We already do this when we allocate the batches but it was
missed during initialization.
* llama.go: Don't return nil from Tokenize on zero length input
Potentially receiving nil in a non-error condition is surprising to
most callers - it's better to return an empty slice.
* runner.go: Remove stop tokens from cache
If the last token is EOG then we don't return this and it isn't
present in the cache (because it was never submitted to Decode).
This works well for extending the cache entry with a new sequence.
However, for multi-token stop sequences, we won't return any of the
tokens but all but the last one will be in the cache. This means
when the conversation continues the cache will contain tokens that
don't overlap with the new prompt.
This works (we will pick up the portion where there is overlap) but
it causes unnecessary cache thrashing because we will fork the original
cache entry as it is not a perfect match.
By trimming the cache to the tokens that we actually return this
issue can be avoided.
* runner.go: Simplify flushing of pending tokens
* runner.go: Update TODOs
* runner.go: Don't panic when processing sequences
If there is an error processing a sequence, we should return a
clean HTTP error back to Ollama rather than panicing. This will
make us more resilient to transient failures.
Panics can still occur during startup as there is no way to serve
requests if that fails.
Co-authored-by: jmorganca <jmorganca@gmail.com>
* runner.go: More accurately capture timings
Currently prompt processing time doesn't capture the that it takes
to tokenize the input, only decoding time. We should capture the
full process to more accurately reflect reality. This is especially
true once we start processing images where the initial processing
can take significant time. This is also more consistent with the
existing C++ runner.
* runner.go: Support for vision models
In addition to bringing feature parity with the C++ runner, this also
incorporates several improvements:
- Cache prompting works with images, avoiding the need to re-decode
embeddings for every message in a conversation
- Parallelism is supported, avoiding the need to restrict to one
sequence at a time. (Though for now Ollama will not schedule
them while we might need to fall back to the old runner.)
Co-authored-by: jmorganca <jmorganca@gmail.com>
* runner.go: Move Unicode checking code and add tests
* runner.go: Export external cache members
Runner and cache are in the same package so the change doesn't
affect anything but it is more internally consistent.
* runner.go: Image embedding cache
Generating embeddings from images can take significant time (on
my machine between 100ms and 8s depending on the model). Although
we already cache the result of decoding these images, the embeddings
need to be regenerated every time. This is not necessary if we get
the same image over and over again, for example, during a conversation.
This currently uses a very small cache with a very simple algorithm
but it is easy to improve as is warranted.
* llama: catch up on patches
Carry forward solar-pro and cli-unicode patches
* runner.go: Don't re-allocate memory for every batch
We can reuse memory allocated from batch to batch since batch
size is fixed. This both saves the cost of reallocation as well
keeps the cache lines hot.
This results in a roughly 1% performance improvement for token
generation with Nvidia GPUs on Linux.
* runner.go: Default to classic input cache policy
The input cache as part of the go runner implemented a cache
policy that aims to maximize hit rate in both single and multi-
user scenarios. When there is a cache hit, the response is
very fast.
However, performance is actually slower when there is an input
cache miss due to worse GPU VRAM locality. This means that
performance is generally better overall for multi-user scenarios
(better input cache hit rate, locality was relatively poor already).
But worse for single users (input cache hit rate is about the same,
locality is now worse).
This defaults the policy back to the old one to avoid a regression
but keeps the new one available through an environment variable
OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is
to improve this in the future to get the best of both worlds
without user configuration.
For inputs that result in cache misses, on Nvidia/Linux this
change improves performance by 31% for prompt processing and
13% for token generation.
* runner.go: Increase size of response channel
Generally the CPU can easily keep up with handling reponses that
are generated but there's no reason not to let generation continue
and handle things in larger batches if needed.
* llama: Add CI to verify all vendored changes have patches (#7066)
Make sure we don't accidentally merge changes in the vendored code
that aren't also reflected in the patches.
* llama: adjust clip patch for mingw utf-16 (#7065)
* llama: adjust clip patch for mingw utf-16
* llama: ensure static linking of runtime libs
Avoid runtime dependencies on non-standard libraries
* runner.go: Enable llamafile (all platforms) and BLAS (Mac OS)
These are two features that are shown on llama.cpp's system info
that are currently different between the two runners. On my test
systems the performance difference is very small to negligible
but it is probably still good to equalize the features.
* llm: Don't add BOS/EOS for tokenize requests
This is consistent with what server.cpp currently does. It affects
things like token processing counts for embedding requests.
* runner.go: Don't cache prompts for embeddings
Our integration with server.cpp implicitly disables prompt caching
because it is not part of the JSON object being parsed, this makes
the Go runner behavior similarly.
Prompt caching has been seen to affect the results of text completions
on certain hardware. The results are not wrong either way but they
are non-deterministic. However, embeddings seem to be affected even
on hardware that does not show this behavior for completions. For
now, it is best to maintain consistency with the existing behavior.
* runner.go: Adjust debug log levels
Add system info printed at startup and quiet down noisier logging.
* llama: fix compiler flag differences (#7082)
Adjust the flags for the new Go server to more closely match the
generate flow
* llama: refine developer docs (#7121)
* llama: doc and example clean up (#7122)
* llama: doc and example clean up
* llama: Move new dockerfile into llama dir
Temporary home until we fully transition to the Go server
* llama: runner doc cleanup
* llama.go: Add description for Tokenize error case
---------
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Still not complete, needs some refinement to our prediction to understand the
discrete GPUs available space so we can see how many layers fit in each one
since we can't split one layer across multiple GPUs we can't treat free space
as one logical block
This change adds support for multiple concurrent requests, as well as
loading multiple models by spawning multiple runners. The default
settings are currently set at 1 concurrent request per model and only 1
loaded model at a time, but these can be adjusted by setting
OLLAMA_NUM_PARALLEL and OLLAMA_MAX_LOADED_MODELS.