* prefer rocm v6 on windows
Avoid building with v7 - more changes are needed
* MLX: add header vendoring and remove go build tag
This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first. This enables building the new MLX
based code by default. Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions. Basic Windows
and Linux support are verified.
* ci: harden for flaky choco repo servers
CI sometimes fails due to choco not actually installing cache. Since it just speeds up the build, we can proceed without.
* review comments
- Collapse MLX sampling state into a single sample.Sampler struct (options + history).
- Replace interface-based sampler chain (TopP, TopK, penalty, etc.) with function-based transforms.
- Update request/pipeline wiring to use *sample.Sampler, seed history from prompt tokens, and append generated tokens each step.
- Implement top_p, min_p, repeat_penalty, and frequency_penalty
The previous approach tracked array lifecycles through reference
counting, where each array recorded its inputs and a reference count
that was decremented as dependents were freed. This is not really
necessary as MLX tracks references internally. It is also error
prone as it is easy to create new arrays and forget to free them
when the Go variable goes out of scope.
Instead, we can pin just the arrays we want (typically outputs and
specific intermediates, like the cache). All other arrays are freed
by default when we run sweep. This avoids most causes of memory leaks
while still giving the freedom to save what we want.
This change adds a new MLX based runner which includes:
* Method-based MLX bindings
* Subprocess-based MLX runner (x/mlxrunner)
* KV cache with tree management
* A basic sampler
The GLM4-MoE-Lite model has been ported to use the new bindings.
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Co-authored-by: Michael Yang <git@mxy.ng>