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* prefer rocm v6 on windows Avoid building with v7 - more changes are needed * MLX: add header vendoring and remove go build tag This switches to using a vendoring approach for the mlx-c headers so that Go can build without requiring a cmake first. This enables building the new MLX based code by default. Every time cmake runs, the headers are refreshed, so we can easily keep them in sync when we bump mlx versions. Basic Windows and Linux support are verified. * ci: harden for flaky choco repo servers CI sometimes fails due to choco not actually installing cache. Since it just speeds up the build, we can proceed without. * review comments
55 lines
1.2 KiB
Go
55 lines
1.2 KiB
Go
package tokenizer
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import (
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"strconv"
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"strings"
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)
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// Decode converts token IDs back to text
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func (t *Tokenizer) Decode(ids []int32) string {
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var sb strings.Builder
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for _, id := range ids {
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if int(id) >= len(t.vocab.Values) {
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continue
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}
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token := t.vocab.Values[id]
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switch t.typ {
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case TokenizerSentencePiece:
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// SentencePiece style: replace ▁ with space, decode byte tokens
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token = strings.ReplaceAll(token, "▁", " ")
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// Handle byte fallback tokens like <0x0D>
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if len(token) == 6 && token[0] == '<' && token[1] == '0' && token[2] == 'x' && token[5] == '>' {
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if v, err := strconv.ParseUint(token[3:5], 16, 8); err == nil {
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sb.WriteByte(byte(v))
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continue
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}
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}
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sb.WriteString(token)
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default:
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// GPT-2 BPE style: decode byte-level encoding
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for _, r := range token {
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switch {
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case r == 0x0100:
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// Mirror GGML tokenizer behavior for NULL byte.
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// 0x00 is omitted during decode.
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continue
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case r == 0x0143:
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r = 0x00ad
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case r > 0x0100 && r <= 0x0120:
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r = r - 0x0100
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case r > 0x0120 && r <= 0x0142:
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r = r - 0x00a2
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}
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// Write as byte, not UTF-8 encoded rune
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sb.WriteByte(byte(r))
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}
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}
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}
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return sb.String()
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}
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