Files
ollama/x/tokenizer/tokenizer_decode.go
Daniel Hiltgen 10e51c5177 MLX: add header vendoring and remove go build tag (#14642)
* prefer rocm v6 on windows

Avoid building with v7 - more changes are needed

* MLX: add header vendoring and remove go build tag

This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first.  This enables building the new MLX
based code by default.  Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions.  Basic Windows
and Linux support are verified.

* ci: harden for flaky choco repo servers

CI sometimes fails due to choco not actually installing cache.  Since it just speeds up the build, we can proceed without.

* review comments
2026-03-09 17:24:45 -07:00

55 lines
1.2 KiB
Go

package tokenizer
import (
"strconv"
"strings"
)
// Decode converts token IDs back to text
func (t *Tokenizer) Decode(ids []int32) string {
var sb strings.Builder
for _, id := range ids {
if int(id) >= len(t.vocab.Values) {
continue
}
token := t.vocab.Values[id]
switch t.typ {
case TokenizerSentencePiece:
// SentencePiece style: replace ▁ with space, decode byte tokens
token = strings.ReplaceAll(token, "▁", " ")
// Handle byte fallback tokens like <0x0D>
if len(token) == 6 && token[0] == '<' && token[1] == '0' && token[2] == 'x' && token[5] == '>' {
if v, err := strconv.ParseUint(token[3:5], 16, 8); err == nil {
sb.WriteByte(byte(v))
continue
}
}
sb.WriteString(token)
default:
// GPT-2 BPE style: decode byte-level encoding
for _, r := range token {
switch {
case r == 0x0100:
// Mirror GGML tokenizer behavior for NULL byte.
// 0x00 is omitted during decode.
continue
case r == 0x0143:
r = 0x00ad
case r > 0x0100 && r <= 0x0120:
r = r - 0x0100
case r > 0x0120 && r <= 0x0142:
r = r - 0x00a2
}
// Write as byte, not UTF-8 encoded rune
sb.WriteByte(byte(r))
}
}
}
return sb.String()
}