Files
ollama/discover/gpu.go
Vadim Grinco 45dbd14645 Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
* readme: add Ellama to list of community integrations (#9800)

* readme: add screenpipe to community integrations (#9786)

* Add support for ROCm gfx1151 (#9773)

* conditionally enable parallel pipelines

* sample: make mutations in transforms explicit (#9743)

* updated minP to use early exit making use of sorted tokens

* ml/backend/ggml: allocate memory with malloc when loading model (#9822)

* runner: remove cache prompt flag from ollama runner (#9826)

We do not need to bypass the prompt caching in the ollama runner yet, as
only embedding models needed to bypass the prompt caching. When embedding
models are implemented they can skip initializing this cache completely.

* ollamarunner: Check for minBatch of context space when shifting

Models can specify that a group of inputs need to be handled a single
batch. However, context shifting didn't respect this and could trigger
a break anyways. In this case, we should instead trigger a context
shift earlier so that it occurs before the grouped batch.

Note that there still some corner cases:
 - A long prompt that exceeds the context window can get truncated
   in the middle of an image. With the current models, this will
   result in the model not recognizing the image at all, which is
   pretty much the expected result with truncation.
 - The context window is set less than the minimum batch size. The
   only solution to this is to refuse to load the model with these
   settings. However, this can never occur with current models and
   default settings.

Since users are unlikely to run into these scenarios, fixing them is
left as a follow up.

* Applied latest patches from McBane87

See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Add ability to enable flash attention on vulkan (#4)

* discover: add flash attention handling for vulkan
* envconfig: fix typo in config.go

As part of the process some code was refactored and I added a new field
FlashAttention to GpuInfo since the previous solution didn't allow for a
granular check via vulkan extensions. As a side effect, this now allows
for granular per-device FA support checking in other places

---------

Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
2025-03-23 12:27:37 +01:00

836 lines
25 KiB
Go

//go:build linux || windows
package discover
/*
#cgo linux LDFLAGS: -lrt -lpthread -ldl -lstdc++ -lm
#cgo windows LDFLAGS: -lpthread
#include "gpu_info.h"
*/
import "C"
import (
"fmt"
"log/slog"
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"unsafe"
"github.com/ollama/ollama/envconfig"
"github.com/ollama/ollama/format"
)
type cudaHandles struct {
deviceCount int
cudart *C.cudart_handle_t
nvcuda *C.nvcuda_handle_t
nvml *C.nvml_handle_t
}
type oneapiHandles struct {
oneapi *C.oneapi_handle_t
deviceCount int
}
type vulkanHandles struct {
vulkan *C.vk_handle_t
deviceCount int
}
const (
cudaMinimumMemory = 457 * format.MebiByte
rocmMinimumMemory = 457 * format.MebiByte
// TODO OneAPI minimum memory
)
var (
gpuMutex sync.Mutex
bootstrapped bool
cpus []CPUInfo
cudaGPUs []CudaGPUInfo
nvcudaLibPath string
cudartLibPath string
oneapiLibPath string
vulkanLibPath string
libcapLibPath string
nvmlLibPath string
rocmGPUs []RocmGPUInfo
oneapiGPUs []OneapiGPUInfo
vulkanGPUs []VulkanGPUInfo
// If any discovered GPUs are incompatible, report why
unsupportedGPUs []UnsupportedGPUInfo
// Keep track of errors during bootstrapping so that if GPUs are missing
// they expected to be present this may explain why
bootstrapErrors []error
)
// With our current CUDA compile flags, older than 5.0 will not work properly
// (string values used to allow ldflags overrides at build time)
var (
CudaComputeMajorMin = "5"
CudaComputeMinorMin = "0"
)
var RocmComputeMajorMin = "9"
// TODO find a better way to detect iGPU instead of minimum memory
const IGPUMemLimit = 1 * format.GibiByte // 512G is what they typically report, so anything less than 1G must be iGPU
// Note: gpuMutex must already be held
func initCudaHandles() *cudaHandles {
// TODO - if the ollama build is CPU only, don't do these checks as they're irrelevant and confusing
cHandles := &cudaHandles{}
// Short Circuit if we already know which library to use
// ignore bootstrap errors in this case since we already recorded them
if nvmlLibPath != "" {
cHandles.nvml, _, _ = loadNVMLMgmt([]string{nvmlLibPath})
return cHandles
}
if nvcudaLibPath != "" {
cHandles.deviceCount, cHandles.nvcuda, _, _ = loadNVCUDAMgmt([]string{nvcudaLibPath})
return cHandles
}
if cudartLibPath != "" {
cHandles.deviceCount, cHandles.cudart, _, _ = loadCUDARTMgmt([]string{cudartLibPath})
return cHandles
}
slog.Debug("searching for GPU discovery libraries for NVIDIA")
var cudartMgmtPatterns []string
// Aligned with driver, we can't carry as payloads
nvcudaMgmtPatterns := NvcudaGlobs
cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(LibOllamaPath, "cuda_v*", CudartMgmtName))
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...)
if len(NvmlGlobs) > 0 {
nvmlLibPaths := FindGPULibs(NvmlMgmtName, NvmlGlobs)
if len(nvmlLibPaths) > 0 {
nvml, libPath, err := loadNVMLMgmt(nvmlLibPaths)
if nvml != nil {
slog.Debug("nvidia-ml loaded", "library", libPath)
cHandles.nvml = nvml
nvmlLibPath = libPath
}
if err != nil {
bootstrapErrors = append(bootstrapErrors, err)
}
}
}
nvcudaLibPaths := FindGPULibs(NvcudaMgmtName, nvcudaMgmtPatterns)
if len(nvcudaLibPaths) > 0 {
deviceCount, nvcuda, libPath, err := loadNVCUDAMgmt(nvcudaLibPaths)
if nvcuda != nil {
slog.Debug("detected GPUs", "count", deviceCount, "library", libPath)
cHandles.nvcuda = nvcuda
cHandles.deviceCount = deviceCount
nvcudaLibPath = libPath
return cHandles
}
if err != nil {
bootstrapErrors = append(bootstrapErrors, err)
}
}
cudartLibPaths := FindGPULibs(CudartMgmtName, cudartMgmtPatterns)
if len(cudartLibPaths) > 0 {
deviceCount, cudart, libPath, err := loadCUDARTMgmt(cudartLibPaths)
if cudart != nil {
slog.Debug("detected GPUs", "library", libPath, "count", deviceCount)
cHandles.cudart = cudart
cHandles.deviceCount = deviceCount
cudartLibPath = libPath
return cHandles
}
if err != nil {
bootstrapErrors = append(bootstrapErrors, err)
}
}
return cHandles
}
// Note: gpuMutex must already be held
func initOneAPIHandles() *oneapiHandles {
oHandles := &oneapiHandles{}
// Short Circuit if we already know which library to use
// ignore bootstrap errors in this case since we already recorded them
if oneapiLibPath != "" {
oHandles.deviceCount, oHandles.oneapi, _, _ = loadOneapiMgmt([]string{oneapiLibPath})
return oHandles
}
oneapiLibPaths := FindGPULibs(OneapiMgmtName, OneapiGlobs)
if len(oneapiLibPaths) > 0 {
var err error
oHandles.deviceCount, oHandles.oneapi, oneapiLibPath, err = loadOneapiMgmt(oneapiLibPaths)
if err != nil {
bootstrapErrors = append(bootstrapErrors, err)
}
}
return oHandles
}
// Note: gpuMutex must already be held
func initVulkanHandles() *vulkanHandles {
vHandles := &vulkanHandles{}
// Short Circuit if we already know which library to use
if vulkanLibPath != "" && libcapLibPath != "" {
vHandles.deviceCount, vHandles.vulkan, _, _ = LoadVulkanMgmt([]string{vulkanLibPath}, []string{libcapLibPath})
return vHandles
}
vulkanPaths := FindGPULibs(VulkanMgmtName, VulkanGlobs)
libcapPaths := FindLibCapLibs()
if len(vulkanPaths) > 0 && len(libcapPaths) > 0 {
slog.Info("vulkan: load libvulkan and libcap ok")
vHandles.deviceCount, vHandles.vulkan, vulkanLibPath, libcapLibPath = LoadVulkanMgmt(vulkanPaths, libcapPaths)
} else {
slog.Info("vulkan: failed to load libvulkan or libcap")
}
return vHandles
}
func GetCPUInfo() GpuInfoList {
gpuMutex.Lock()
if !bootstrapped {
gpuMutex.Unlock()
GetGPUInfo()
} else {
gpuMutex.Unlock()
}
return GpuInfoList{cpus[0].GpuInfo}
}
func GetGPUInfo() GpuInfoList {
// TODO - consider exploring lspci (and equivalent on windows) to check for
// GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries
gpuMutex.Lock()
defer gpuMutex.Unlock()
needRefresh := true
var cHandles *cudaHandles
var oHandles *oneapiHandles
var vHandles *vulkanHandles
defer func() {
if cHandles != nil {
if cHandles.cudart != nil {
C.cudart_release(*cHandles.cudart)
}
if cHandles.nvcuda != nil {
C.nvcuda_release(*cHandles.nvcuda)
}
if cHandles.nvml != nil {
C.nvml_release(*cHandles.nvml)
}
}
if oHandles != nil {
if oHandles.oneapi != nil {
// TODO - is this needed?
C.oneapi_release(*oHandles.oneapi)
}
}
if vHandles != nil {
if vHandles.vulkan != nil {
C.vk_release(*vHandles.vulkan)
}
}
}()
if !bootstrapped {
slog.Info("looking for compatible GPUs")
cudaComputeMajorMin, err := strconv.Atoi(CudaComputeMajorMin)
if err != nil {
slog.Error("invalid CudaComputeMajorMin setting", "value", CudaComputeMajorMin, "error", err)
}
cudaComputeMinorMin, err := strconv.Atoi(CudaComputeMinorMin)
if err != nil {
slog.Error("invalid CudaComputeMinorMin setting", "value", CudaComputeMinorMin, "error", err)
}
bootstrapErrors = []error{}
needRefresh = false
var memInfo C.mem_info_t
mem, err := GetCPUMem()
if err != nil {
slog.Warn("error looking up system memory", "error", err)
}
details, err := GetCPUDetails()
if err != nil {
slog.Warn("failed to lookup CPU details", "error", err)
}
cpus = []CPUInfo{
{
GpuInfo: GpuInfo{
memInfo: mem,
Library: "cpu",
ID: "0",
},
CPUs: details,
},
}
// Load ALL libraries
cHandles = initCudaHandles()
// NVIDIA
for i := range cHandles.deviceCount {
if cHandles.cudart != nil || cHandles.nvcuda != nil {
gpuInfo := CudaGPUInfo{
GpuInfo: GpuInfo{
Library: "cuda",
},
index: i,
}
var driverMajor int
var driverMinor int
if cHandles.cudart != nil {
C.cudart_bootstrap(*cHandles.cudart, C.int(i), &memInfo)
} else {
C.nvcuda_bootstrap(*cHandles.nvcuda, C.int(i), &memInfo)
driverMajor = int(cHandles.nvcuda.driver_major)
driverMinor = int(cHandles.nvcuda.driver_minor)
}
if memInfo.err != nil {
slog.Info("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
continue
}
gpuInfo.FlashAttention = driverMajor >= 7
gpuInfo.TotalMemory = uint64(memInfo.total)
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Compute = fmt.Sprintf("%d.%d", memInfo.major, memInfo.minor)
gpuInfo.computeMajor = int(memInfo.major)
gpuInfo.computeMinor = int(memInfo.minor)
gpuInfo.MinimumMemory = cudaMinimumMemory
gpuInfo.DriverMajor = driverMajor
gpuInfo.DriverMinor = driverMinor
variant := cudaVariant(gpuInfo)
// Start with our bundled libraries
if variant != "" {
variantPath := filepath.Join(LibOllamaPath, "cuda_"+variant)
if _, err := os.Stat(variantPath); err == nil {
// Put the variant directory first in the search path to avoid runtime linking to the wrong library
gpuInfo.DependencyPath = append([]string{variantPath}, gpuInfo.DependencyPath...)
}
}
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
gpuInfo.Variant = variant
if int(memInfo.major) < cudaComputeMajorMin || (int(memInfo.major) == cudaComputeMajorMin && int(memInfo.minor) < cudaComputeMinorMin) {
unsupportedGPUs = append(unsupportedGPUs,
UnsupportedGPUInfo{
GpuInfo: gpuInfo.GpuInfo,
})
slog.Info(fmt.Sprintf("[%d] CUDA GPU is too old. Compute Capability detected: %d.%d", i, memInfo.major, memInfo.minor))
continue
}
// query the management library as well so we can record any skew between the two
// which represents overhead on the GPU we must set aside on subsequent updates
if cHandles.nvml != nil {
uuid := C.CString(gpuInfo.ID)
defer C.free(unsafe.Pointer(uuid))
C.nvml_get_free(*cHandles.nvml, uuid, &memInfo.free, &memInfo.total, &memInfo.used)
if memInfo.err != nil {
slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
} else {
if memInfo.free != 0 && uint64(memInfo.free) > gpuInfo.FreeMemory {
gpuInfo.OSOverhead = uint64(memInfo.free) - gpuInfo.FreeMemory
slog.Info("detected OS VRAM overhead",
"id", gpuInfo.ID,
"library", gpuInfo.Library,
"compute", gpuInfo.Compute,
"driver", fmt.Sprintf("%d.%d", gpuInfo.DriverMajor, gpuInfo.DriverMinor),
"name", gpuInfo.Name,
"overhead", format.HumanBytes2(gpuInfo.OSOverhead),
)
}
}
}
// TODO potentially sort on our own algorithm instead of what the underlying GPU library does...
cudaGPUs = append(cudaGPUs, gpuInfo)
}
}
// Intel
if envconfig.IntelGPU() {
oHandles = initOneAPIHandles()
if oHandles != nil && oHandles.oneapi != nil {
for d := range oHandles.oneapi.num_drivers {
if oHandles.oneapi == nil {
// shouldn't happen
slog.Warn("nil oneapi handle with driver count", "count", int(oHandles.oneapi.num_drivers))
continue
}
devCount := C.oneapi_get_device_count(*oHandles.oneapi, C.int(d))
for i := range devCount {
gpuInfo := OneapiGPUInfo{
GpuInfo: GpuInfo{
Library: "oneapi",
},
driverIndex: int(d),
gpuIndex: int(i),
}
// TODO - split bootstrapping from updating free memory
C.oneapi_check_vram(*oHandles.oneapi, C.int(d), i, &memInfo)
// TODO - convert this to MinimumMemory based on testing...
var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend.
memInfo.free = C.uint64_t(totalFreeMem)
gpuInfo.FlashAttention = false
gpuInfo.TotalMemory = uint64(memInfo.total)
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
gpuInfo.DependencyPath = []string{LibOllamaPath}
oneapiGPUs = append(oneapiGPUs, gpuInfo)
}
}
}
}
// Vulkan
vHandles = initVulkanHandles()
for i := range vHandles.deviceCount {
if vHandles.vulkan != nil {
gpuInfo := VulkanGPUInfo{
GpuInfo: GpuInfo{
Library: "vulkan",
},
index: i,
}
C.vk_check_vram(*vHandles.vulkan, C.int(i), &memInfo)
if memInfo.err != nil {
slog.Info("error looking up vulkan GPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
continue
}
gpuInfo.FlashAttention = (C.vk_check_flash_attention(*vHandles.vulkan, C.int(i)) == 0) // 0 means supported
gpuInfo.TotalMemory = uint64(memInfo.total)
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Compute = fmt.Sprintf("%d.%d", memInfo.major, memInfo.minor)
gpuInfo.MinimumMemory = 0
gpuInfo.DependencyPath = []string{LibOllamaPath}
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
gpuInfo.DriverMajor = int(memInfo.major)
gpuInfo.DriverMinor = int(memInfo.minor)
// TODO potentially sort on our own algorithm instead of what the underlying GPU library does...
vulkanGPUs = append(vulkanGPUs, gpuInfo)
}
}
rocmGPUs, err = AMDGetGPUInfo()
if err != nil {
bootstrapErrors = append(bootstrapErrors, err)
}
bootstrapped = true
if len(cudaGPUs) == 0 && len(rocmGPUs) == 0 && len(oneapiGPUs) == 0 && len(vulkanGPUs) == 0 {
slog.Info("no compatible GPUs were discovered")
}
// TODO verify we have runners for the discovered GPUs, filter out any that aren't supported with good error messages
}
// For detected GPUs, load library if not loaded
// Refresh free memory usage
if needRefresh {
mem, err := GetCPUMem()
if err != nil {
slog.Warn("error looking up system memory", "error", err)
} else {
slog.Debug("updating system memory data",
slog.Group(
"before",
"total", format.HumanBytes2(cpus[0].TotalMemory),
"free", format.HumanBytes2(cpus[0].FreeMemory),
"free_swap", format.HumanBytes2(cpus[0].FreeSwap),
),
slog.Group(
"now",
"total", format.HumanBytes2(mem.TotalMemory),
"free", format.HumanBytes2(mem.FreeMemory),
"free_swap", format.HumanBytes2(mem.FreeSwap),
),
)
cpus[0].FreeMemory = mem.FreeMemory
cpus[0].FreeSwap = mem.FreeSwap
}
var memInfo C.mem_info_t
if cHandles == nil && len(cudaGPUs) > 0 {
cHandles = initCudaHandles()
}
for i, gpu := range cudaGPUs {
if cHandles.nvml != nil {
uuid := C.CString(gpu.ID)
defer C.free(unsafe.Pointer(uuid))
C.nvml_get_free(*cHandles.nvml, uuid, &memInfo.free, &memInfo.total, &memInfo.used)
} else if cHandles.cudart != nil {
C.cudart_bootstrap(*cHandles.cudart, C.int(gpu.index), &memInfo)
} else if cHandles.nvcuda != nil {
C.nvcuda_get_free(*cHandles.nvcuda, C.int(gpu.index), &memInfo.free, &memInfo.total)
memInfo.used = memInfo.total - memInfo.free
} else {
// shouldn't happen
slog.Warn("no valid cuda library loaded to refresh vram usage")
break
}
if memInfo.err != nil {
slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
continue
}
if memInfo.free == 0 {
slog.Warn("error looking up nvidia GPU memory")
continue
}
if cHandles.nvml != nil && gpu.OSOverhead > 0 {
// When using the management library update based on recorded overhead
memInfo.free -= C.uint64_t(gpu.OSOverhead)
}
slog.Debug("updating cuda memory data",
"gpu", gpu.ID,
"name", gpu.Name,
"overhead", format.HumanBytes2(gpu.OSOverhead),
slog.Group(
"before",
"total", format.HumanBytes2(gpu.TotalMemory),
"free", format.HumanBytes2(gpu.FreeMemory),
),
slog.Group(
"now",
"total", format.HumanBytes2(uint64(memInfo.total)),
"free", format.HumanBytes2(uint64(memInfo.free)),
"used", format.HumanBytes2(uint64(memInfo.used)),
),
)
cudaGPUs[i].FreeMemory = uint64(memInfo.free)
}
if oHandles == nil && len(oneapiGPUs) > 0 {
oHandles = initOneAPIHandles()
}
for i, gpu := range oneapiGPUs {
if oHandles.oneapi == nil {
// shouldn't happen
slog.Warn("nil oneapi handle with device count", "count", oHandles.deviceCount)
continue
}
C.oneapi_check_vram(*oHandles.oneapi, C.int(gpu.driverIndex), C.int(gpu.gpuIndex), &memInfo)
// TODO - convert this to MinimumMemory based on testing...
var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend.
memInfo.free = C.uint64_t(totalFreeMem)
oneapiGPUs[i].FreeMemory = uint64(memInfo.free)
}
if vHandles == nil && len(vulkanGPUs) > 0 {
vHandles = initVulkanHandles()
}
for i, gpu := range vulkanGPUs {
if vHandles.vulkan == nil {
// shouldn't happen
slog.Warn("nil vulkan handle with device count", "count", oHandles.deviceCount)
continue
}
C.vk_check_vram(*vHandles.vulkan, C.int(gpu.index), &memInfo)
// TODO - convert this to MinimumMemory based on testing...
var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend.
memInfo.free = C.uint64_t(totalFreeMem)
vulkanGPUs[i].FreeMemory = uint64(memInfo.free)
}
err = RocmGPUInfoList(rocmGPUs).RefreshFreeMemory()
if err != nil {
slog.Debug("problem refreshing ROCm free memory", "error", err)
}
}
resp := []GpuInfo{}
for _, gpu := range cudaGPUs {
resp = append(resp, gpu.GpuInfo)
}
for _, gpu := range rocmGPUs {
resp = append(resp, gpu.GpuInfo)
}
for _, gpu := range oneapiGPUs {
resp = append(resp, gpu.GpuInfo)
}
for _, gpu := range vulkanGPUs {
resp = append(resp, gpu.GpuInfo)
}
if len(resp) == 0 {
resp = append(resp, cpus[0].GpuInfo)
}
return resp
}
func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
gpuLibPaths := []string{}
slog.Debug("Searching for GPU library", "name", baseLibName)
// search our bundled libraries first
patterns := []string{filepath.Join(LibOllamaPath, baseLibName)}
var ldPaths []string
switch runtime.GOOS {
case "windows":
ldPaths = strings.Split(os.Getenv("PATH"), string(os.PathListSeparator))
case "linux":
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), string(os.PathListSeparator))
}
// then search the system's LD_LIBRARY_PATH
for _, p := range ldPaths {
p, err := filepath.Abs(p)
if err != nil {
continue
}
patterns = append(patterns, filepath.Join(p, baseLibName))
}
// finally, search the default patterns provided by the caller
patterns = append(patterns, defaultPatterns...)
slog.Debug("gpu library search", "globs", patterns)
for _, pattern := range patterns {
// Nvidia PhysX known to return bogus results
if strings.Contains(pattern, "PhysX") {
slog.Debug("skipping PhysX cuda library path", "path", pattern)
continue
}
// Ignore glob discovery errors
matches, _ := filepath.Glob(pattern)
for _, match := range matches {
// Resolve any links so we don't try the same lib multiple times
// and weed out any dups across globs
libPath := match
tmp := match
var err error
for ; err == nil; tmp, err = os.Readlink(libPath) {
if !filepath.IsAbs(tmp) {
tmp = filepath.Join(filepath.Dir(libPath), tmp)
}
libPath = tmp
}
new := true
for _, cmp := range gpuLibPaths {
if cmp == libPath {
new = false
break
}
}
if new {
gpuLibPaths = append(gpuLibPaths, libPath)
}
}
}
slog.Debug("discovered GPU libraries", "paths", gpuLibPaths)
return gpuLibPaths
}
// Bootstrap the runtime library
// Returns: num devices, handle, libPath, error
func loadCUDARTMgmt(cudartLibPaths []string) (int, *C.cudart_handle_t, string, error) {
var resp C.cudart_init_resp_t
resp.ch.verbose = getVerboseState()
var err error
for _, libPath := range cudartLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.cudart_init(lib, &resp)
if resp.err != nil {
err = fmt.Errorf("Unable to load cudart library %s: %s", libPath, C.GoString(resp.err))
slog.Debug(err.Error())
C.free(unsafe.Pointer(resp.err))
} else {
err = nil
return int(resp.num_devices), &resp.ch, libPath, err
}
}
return 0, nil, "", err
}
// Bootstrap the driver library
// Returns: num devices, handle, libPath, error
func loadNVCUDAMgmt(nvcudaLibPaths []string) (int, *C.nvcuda_handle_t, string, error) {
var resp C.nvcuda_init_resp_t
resp.ch.verbose = getVerboseState()
var err error
for _, libPath := range nvcudaLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.nvcuda_init(lib, &resp)
if resp.err != nil {
// Decide what log level based on the type of error message to help users understand why
switch resp.cudaErr {
case C.CUDA_ERROR_INSUFFICIENT_DRIVER, C.CUDA_ERROR_SYSTEM_DRIVER_MISMATCH:
err = fmt.Errorf("version mismatch between driver and cuda driver library - reboot or upgrade may be required: library %s", libPath)
slog.Warn(err.Error())
case C.CUDA_ERROR_NO_DEVICE:
err = fmt.Errorf("no nvidia devices detected by library %s", libPath)
slog.Info(err.Error())
case C.CUDA_ERROR_UNKNOWN:
err = fmt.Errorf("unknown error initializing cuda driver library %s: %s. see https://github.com/ollama/ollama/blob/main/docs/troubleshooting.md for more information", libPath, C.GoString(resp.err))
slog.Warn(err.Error())
default:
msg := C.GoString(resp.err)
if strings.Contains(msg, "wrong ELF class") {
slog.Debug("skipping 32bit library", "library", libPath)
} else {
err = fmt.Errorf("Unable to load cudart library %s: %s", libPath, C.GoString(resp.err))
slog.Info(err.Error())
}
}
C.free(unsafe.Pointer(resp.err))
} else {
err = nil
return int(resp.num_devices), &resp.ch, libPath, err
}
}
return 0, nil, "", err
}
// Bootstrap the management library
// Returns: handle, libPath, error
func loadNVMLMgmt(nvmlLibPaths []string) (*C.nvml_handle_t, string, error) {
var resp C.nvml_init_resp_t
resp.ch.verbose = getVerboseState()
var err error
for _, libPath := range nvmlLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.nvml_init(lib, &resp)
if resp.err != nil {
err = fmt.Errorf("Unable to load NVML management library %s: %s", libPath, C.GoString(resp.err))
slog.Info(err.Error())
C.free(unsafe.Pointer(resp.err))
} else {
err = nil
return &resp.ch, libPath, err
}
}
return nil, "", err
}
// bootstrap the Intel GPU library
// Returns: num devices, handle, libPath, error
func loadOneapiMgmt(oneapiLibPaths []string) (int, *C.oneapi_handle_t, string, error) {
var resp C.oneapi_init_resp_t
num_devices := 0
resp.oh.verbose = getVerboseState()
var err error
for _, libPath := range oneapiLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.oneapi_init(lib, &resp)
if resp.err != nil {
err = fmt.Errorf("Unable to load oneAPI management library %s: %s", libPath, C.GoString(resp.err))
slog.Debug(err.Error())
C.free(unsafe.Pointer(resp.err))
} else {
err = nil
for i := range resp.oh.num_drivers {
num_devices += int(C.oneapi_get_device_count(resp.oh, C.int(i)))
}
return num_devices, &resp.oh, libPath, err
}
}
return 0, nil, "", err
}
func LoadVulkanMgmt(vulkanLibPaths []string, capLibPaths []string) (int, *C.vk_handle_t, string, string) {
var resp C.vk_init_resp_t
resp.ch.verbose = getVerboseState()
for _, vkLibPath := range vulkanLibPaths {
for _, capLibPath := range capLibPaths {
vkLib := C.CString(vkLibPath)
capLib := C.CString(capLibPath)
defer C.free(unsafe.Pointer(vkLib))
defer C.free(unsafe.Pointer(capLib))
C.vk_init(vkLib, capLib, &resp)
if resp.err != nil {
slog.Error("Unable to load vulkan", "library", vkLibPath, capLibPath, "error", C.GoString(resp.err))
C.free(unsafe.Pointer(resp.err))
} else {
return int(resp.num_devices), &resp.ch, vkLibPath, capLibPath
}
}
}
return 0, nil, "", ""
}
func getVerboseState() C.uint16_t {
if envconfig.Debug() {
return C.uint16_t(1)
}
return C.uint16_t(0)
}
// Given the list of GPUs this instantiation is targeted for,
// figure out the visible devices environment variable
//
// If different libraries are detected, the first one is what we use
func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
if len(l) == 0 {
return "", ""
}
switch l[0].Library {
case "cuda":
return cudaGetVisibleDevicesEnv(l)
case "rocm":
return rocmGetVisibleDevicesEnv(l)
case "oneapi":
return oneapiGetVisibleDevicesEnv(l)
case "vulkan":
return vkGetVisibleDevicesEnv(l)
default:
slog.Debug("no filter required for library " + l[0].Library)
return "", ""
}
}
func GetSystemInfo() SystemInfo {
gpus := GetGPUInfo()
gpuMutex.Lock()
defer gpuMutex.Unlock()
discoveryErrors := []string{}
for _, err := range bootstrapErrors {
discoveryErrors = append(discoveryErrors, err.Error())
}
if len(gpus) == 1 && gpus[0].Library == "cpu" {
gpus = []GpuInfo{}
}
return SystemInfo{
System: cpus[0],
GPUs: gpus,
UnsupportedGPUs: unsupportedGPUs,
DiscoveryErrors: discoveryErrors,
}
}