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requestAnimationFrame was missing.
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@@ -393,7 +393,7 @@ function FastImageRender(canvasElement, options) {
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if (that.options.raf) {
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that.animLoop = function() {
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that.raf = that.animLoop)
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that.raf = requireAnimationFrame(that.animLoop)
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// separate render from drawing
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// render
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