mirror of
https://github.com/DeviceFarmer/stf.git
synced 2026-04-18 16:13:24 +02:00
Fix all res/ files with ESLint rules with 0 errors.
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
* @param {WebGLRenderingContext} gl The GL context.
|
||||
* @constructor
|
||||
*/
|
||||
var Renderer = function (gl) {
|
||||
var Renderer = function(gl) {
|
||||
/**
|
||||
* The GL context.
|
||||
* @type {WebGLRenderingContext}
|
||||
@@ -92,13 +92,13 @@ var Renderer = function (gl) {
|
||||
}
|
||||
|
||||
|
||||
Renderer.prototype.finishInit = function () {
|
||||
Renderer.prototype.finishInit = function() {
|
||||
this.draw()
|
||||
}
|
||||
|
||||
|
||||
Renderer.prototype.createDxtTexture =
|
||||
function (dxtData, width, height, format) {
|
||||
function(dxtData, width, height, format) {
|
||||
var gl = this.gl_
|
||||
var tex = gl.createTexture()
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex)
|
||||
@@ -120,7 +120,7 @@ Renderer.prototype.createDxtTexture =
|
||||
}
|
||||
|
||||
|
||||
Renderer.prototype.createRgb565Texture = function (rgb565Data, width, height) {
|
||||
Renderer.prototype.createRgb565Texture = function(rgb565Data, width, height) {
|
||||
var gl = this.gl_
|
||||
var tex = gl.createTexture()
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex)
|
||||
@@ -144,7 +144,7 @@ Renderer.prototype.createRgb565Texture = function (rgb565Data, width, height) {
|
||||
}
|
||||
|
||||
|
||||
Renderer.prototype.drawTexture = function (texture, width, height) {
|
||||
Renderer.prototype.drawTexture = function(texture, width, height) {
|
||||
var gl = this.gl_
|
||||
// draw scene
|
||||
gl.clearColor(0, 0, 0, 1)
|
||||
@@ -171,7 +171,7 @@ Renderer.prototype.drawTexture = function (texture, width, height) {
|
||||
* @return {WebGLShader} The new WebGLShader.
|
||||
* @private
|
||||
*/
|
||||
Renderer.prototype.compileShader_ = function (shaderSource, type) {
|
||||
Renderer.prototype.compileShader_ = function(shaderSource, type) {
|
||||
var gl = this.gl_
|
||||
var shader = gl.createShader(type)
|
||||
gl.shaderSource(shader, shaderSource)
|
||||
@@ -247,7 +247,7 @@ function WebGLRender(canvasElement) {
|
||||
//this.setup()
|
||||
}
|
||||
|
||||
WebGLRender.prototype.setup = function () {
|
||||
WebGLRender.prototype.setup = function() {
|
||||
// create shaders
|
||||
var vertexShaderSrc =
|
||||
'attribute vec2 aVertex;' +
|
||||
@@ -305,13 +305,13 @@ WebGLRender.prototype.setup = function () {
|
||||
|
||||
}
|
||||
|
||||
WebGLRender.prototype.draw = function (image) {
|
||||
WebGLRender.prototype.draw = function(image) {
|
||||
// this.renderer.drawTexture(image, image.width, image.height)
|
||||
this.renderer.drawTexture(image, 643, 1149)
|
||||
}
|
||||
|
||||
|
||||
WebGLRender.prototype.drawOld = function (image) {
|
||||
WebGLRender.prototype.drawOld = function(image) {
|
||||
var tex = this.ctx.createTexture()
|
||||
this.ctx.bindTexture(this.ctx.TEXTURE_2D, tex)
|
||||
this.ctx.texParameteri(
|
||||
@@ -354,7 +354,7 @@ WebGLRender.prototype.drawOld = function (image) {
|
||||
this.ctx.vertexAttribPointer(this.tloc, 2, this.ctx.FLOAT, false, 0, 0)
|
||||
}
|
||||
|
||||
WebGLRender.prototype.clear = function () {
|
||||
WebGLRender.prototype.clear = function() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user