mirror of
https://github.com/DeviceFarmer/stf.git
synced 2026-04-18 16:13:24 +02:00
All JSHint trough webpack passes now.
This commit is contained in:
@@ -16,15 +16,16 @@ CanvasRender.prototype.draw = function (image) {
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}
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CanvasRender.prototype.clear = function () {
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height)
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this.context.clearRect(0, 0, this.context.canvas.width,
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this.context.canvas.height)
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}
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// -------------------------------------------------------------------------------------------------
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/*
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Based on http://www-cs-students.stanford.edu/~eparker/files/crunch/renderer.js
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*/
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Based on http://www-cs-students.stanford.edu/~eparker/files/crunch/renderer.js
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*/
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/**
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* Constructs a renderer object.
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@@ -37,121 +38,117 @@ var Renderer = function (gl) {
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* @type {WebGLRenderingContext}
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* @private
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*/
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this.gl_ = gl;
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this.gl_ = gl
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/**
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* The WebGLProgram.
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* @type {WebGLProgram}
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* @private
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*/
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this.program_ = gl.createProgram();
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this.program_ = gl.createProgram()
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/**
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* @type {WebGLShader}
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* @private
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*/
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this.vertexShader_ = this.compileShader_(
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Renderer.vertexShaderSource_, gl.VERTEX_SHADER);
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Renderer.vertexShaderSource_, gl.VERTEX_SHADER)
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/**
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* @type {WebGLShader}
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* @private
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*/
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this.fragmentShader_ = this.compileShader_(
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Renderer.fragmentShaderSource_, gl.FRAGMENT_SHADER);
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Renderer.fragmentShaderSource_, gl.FRAGMENT_SHADER)
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/**
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* Cached uniform locations.
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* @type {Object.<string, WebGLUniformLocation>}
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* @private
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*/
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this.uniformLocations_ = {};
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this.uniformLocations_ = {}
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/**
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* Cached attribute locations.
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* @type {Object.<string, WebGLActiveInfo>}
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* @private
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*/
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this.attribLocations_ = {};
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this.attribLocations_ = {}
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/**
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* A vertex buffer containing a single quad with xy coordinates from [-1,-1]
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* to [1,1] and uv coordinates from [0,0] to [1,1].
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* @private
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*/
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this.quadVertexBuffer_ = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
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this.quadVertexBuffer_ = gl.createBuffer()
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_)
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var vertices = new Float32Array(
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[-1.0, -1.0, 0.0, 1.0,
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+1.0, -1.0, 1.0, 1.0,
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-1.0, +1.0, 0.0, 0.0,
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1.0, +1.0, 1.0, 0.0]);
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gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
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1.0, +1.0, 1.0, 0.0])
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gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
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// Init shaders
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gl.attachShader(this.program_, this.vertexShader_);
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gl.attachShader(this.program_, this.fragmentShader_);
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gl.bindAttribLocation(this.program_, 0, 'vert');
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gl.linkProgram(this.program_);
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gl.useProgram(this.program_);
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gl.enableVertexAttribArray(0);
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gl.attachShader(this.program_, this.vertexShader_)
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gl.attachShader(this.program_, this.fragmentShader_)
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gl.bindAttribLocation(this.program_, 0, 'vert')
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gl.linkProgram(this.program_)
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gl.useProgram(this.program_)
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gl.enableVertexAttribArray(0)
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gl.enable(gl.DEPTH_TEST);
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gl.disable(gl.CULL_FACE);
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gl.enable(gl.DEPTH_TEST)
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gl.disable(gl.CULL_FACE)
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var count = gl.getProgramParameter(this.program_, gl.ACTIVE_UNIFORMS);
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var count = gl.getProgramParameter(this.program_, gl.ACTIVE_UNIFORMS)
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for (var i = 0; i < /** @type {number} */(count); i++) {
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var infoU = gl.getActiveUniform(this.program_, i);
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var infoU = gl.getActiveUniform(this.program_, i)
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this.uniformLocations_[infoU.name] =
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gl.getUniformLocation(this.program_, infoU.name);
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gl.getUniformLocation(this.program_, infoU.name)
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}
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count = gl.getProgramParameter(this.program_, gl.ACTIVE_ATTRIBUTES);
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count = gl.getProgramParameter(this.program_, gl.ACTIVE_ATTRIBUTES)
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for (var j = 0; j < /** @type {number} */(count); j++) {
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var infoA = gl.getActiveAttrib(this.program_, j);
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var infoA = gl.getActiveAttrib(this.program_, j)
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this.attribLocations_[infoA.name] =
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gl.getAttribLocation(this.program_, infoA.name);
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gl.getAttribLocation(this.program_, infoA.name)
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}
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};
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}
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Renderer.prototype.finishInit = function () {
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this.draw();
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};
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this.draw()
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}
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Renderer.prototype.createDxtTexture = function (
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dxtData
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, width
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, height
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, format
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) {
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var gl = this.gl_;
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.compressedTexImage2D(
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gl.TEXTURE_2D,
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0,
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format,
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width,
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height,
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0,
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dxtData);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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//gl.generateMipmap(gl.TEXTURE_2D)
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gl.bindTexture(gl.TEXTURE_2D, null);
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return tex;
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};
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Renderer.prototype.createDxtTexture =
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function (dxtData, width, height, format) {
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var gl = this.gl_
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var tex = gl.createTexture()
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gl.bindTexture(gl.TEXTURE_2D, tex)
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gl.compressedTexImage2D(
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gl.TEXTURE_2D,
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0,
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format,
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width,
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height,
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0,
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dxtData)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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//gl.generateMipmap(gl.TEXTURE_2D)
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gl.bindTexture(gl.TEXTURE_2D, null)
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return tex
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}
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Renderer.prototype.createRgb565Texture = function (rgb565Data, width, height) {
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var gl = this.gl_;
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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var gl = this.gl_
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var tex = gl.createTexture()
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gl.bindTexture(gl.TEXTURE_2D, tex)
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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@@ -161,35 +158,35 @@ Renderer.prototype.createRgb565Texture = function (rgb565Data, width, height) {
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0,
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gl.RGB,
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gl.UNSIGNED_SHORT_5_6_5,
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rgb565Data);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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rgb565Data)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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//gl.generateMipmap(gl.TEXTURE_2D)
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gl.bindTexture(gl.TEXTURE_2D, null);
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return tex;
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};
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gl.bindTexture(gl.TEXTURE_2D, null)
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return tex
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}
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Renderer.prototype.drawTexture = function (texture, width, height) {
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var gl = this.gl_;
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var gl = this.gl_
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// draw scene
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gl.clearColor(0, 0, 0, 1);
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gl.clearDepth(1.0);
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gl.viewport(0, 0, width, height);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
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gl.clearColor(0, 0, 0, 1)
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gl.clearDepth(1.0)
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gl.viewport(0, 0, width, height)
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.uniform1i(this.uniformLocations_.texSampler, 0);
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gl.activeTexture(gl.TEXTURE0)
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gl.bindTexture(gl.TEXTURE_2D, texture)
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gl.uniform1i(this.uniformLocations_.texSampler, 0)
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gl.enableVertexAttribArray(this.attribLocations_.vert);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
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gl.enableVertexAttribArray(this.attribLocations_.vert)
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_)
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gl.vertexAttribPointer(this.attribLocations_.vert, 4, gl.FLOAT,
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false, 0, 0);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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};
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false, 0, 0)
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4)
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}
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/**
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@@ -200,12 +197,12 @@ Renderer.prototype.drawTexture = function (texture, width, height) {
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* @private
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*/
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Renderer.prototype.compileShader_ = function (shaderSource, type) {
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var gl = this.gl_;
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var shader = gl.createShader(type);
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gl.shaderSource(shader, shaderSource);
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gl.compileShader(shader);
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return shader;
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};
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var gl = this.gl_
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var shader = gl.createShader(type)
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gl.shaderSource(shader, shaderSource)
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gl.compileShader(shader)
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return shader
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}
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/**
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@@ -219,7 +216,7 @@ Renderer.vertexShaderSource_ = [
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' gl_Position = vec4(vert.xy, 0.0, 1.0);',
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' v_texCoord = vert.zw;',
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'}'
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].join('\n');
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].join('\n')
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/**
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@@ -233,7 +230,7 @@ Renderer.fragmentShaderSource_ = [
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'void main() {',
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' gl_FragColor = texture2D(texSampler, v_texCoord);',
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'}'
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].join('\n');
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].join('\n')
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// -------------------------------------------------------------------------------------------------
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@@ -254,7 +251,7 @@ function WebGLRender(canvasElement) {
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} catch (e2) {
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// fail, not able to get a context
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throw new Error('This browser does not support webGL. Try using the' +
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'canvas renderer' + this)
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'canvas renderer' + this)
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}
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}
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@@ -284,7 +281,7 @@ WebGLRender.prototype.setup = function () {
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'void main(void) {' +
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' gl_Position = vec4(aVertex, 0.0, 1.0);' +
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' vTex = aUV;' +
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'}';
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'}'
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var fragmentShaderSrc =
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'precision highp float;' +
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@@ -292,7 +289,7 @@ WebGLRender.prototype.setup = function () {
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'uniform sampler2D sampler0;' +
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'void main(void){' +
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' gl_FragColor = texture2D(sampler0, vTex);' +
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'}';
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'}'
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var vertShaderObj = this.ctx.createShader(this.ctx.VERTEX_SHADER)
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var fragShaderObj = this.ctx.createShader(this.ctx.FRAGMENT_SHADER)
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@@ -316,18 +313,9 @@ WebGLRender.prototype.setup = function () {
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this.vertexBuff = this.ctx.createBuffer()
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.vertexBuff)
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this.ctx.bufferData(
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this.ctx.ARRAY_BUFFER
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, new Float32Array([
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-1 / 8
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, 1 / 6
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, -1 / 8
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, -1 / 6
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, 1 / 8
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, -1 / 6
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, 1 / 8
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, 1 / 6
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])
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, this.ctx.STATIC_DRAW
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this.ctx.ARRAY_BUFFER, new Float32Array([
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-1 / 8, 1 / 6, -1 / 8, -1 / 6, 1 / 8, -1 / 6, 1 / 8, 1 / 6
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]), this.ctx.STATIC_DRAW
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)
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this.texBuff = this.ctx.createBuffer()
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@@ -345,7 +333,6 @@ WebGLRender.prototype.setup = function () {
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WebGLRender.prototype.draw = function (image) {
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// this.renderer.drawTexture(image, image.width, image.height)
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this.renderer.drawTexture(image, 643, 1149)
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}
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@@ -353,41 +340,33 @@ WebGLRender.prototype.drawOld = function (image) {
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var tex = this.ctx.createTexture()
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this.ctx.bindTexture(this.ctx.TEXTURE_2D, tex)
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this.ctx.texParameteri(
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this.ctx.TEXTURE_2D
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, this.ctx.TEXTURE_MIN_FILTER
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, this.ctx.NEAREST
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this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MIN_FILTER, this.ctx.NEAREST
|
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)
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this.ctx.texParameteri(
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this.ctx.TEXTURE_2D
|
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, this.ctx.TEXTURE_MAG_FILTER
|
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, this.ctx.NEAREST
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)
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/*
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this.ctx.texParameteri(
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this.ctx.TEXTURE_2D
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, this.ctx.TEXTURE_MIN_FILTER
|
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, this.ctx.LINEAR
|
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this.ctx.TEXTURE_2D, this.ctx.TEXTURE_MAG_FILTER, this.ctx.NEAREST
|
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)
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/*
|
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this.ctx.texParameteri(
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this.ctx.TEXTURE_2D
|
||||
, this.ctx.TEXTURE_MIN_FILTER
|
||||
, this.ctx.LINEAR
|
||||
)
|
||||
|
||||
this.ctx.texParameteri(
|
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this.ctx.TEXTURE_2D
|
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, this.ctx.TEXTURE_WRAP_S
|
||||
, this.ctx.CLAMP_TO_EDGE
|
||||
)
|
||||
this.ctx.texParameteri(
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this.ctx.TEXTURE_2D
|
||||
, this.ctx.TEXTURE_WRAP_T
|
||||
, this.ctx.CLAMP_TO_EDGE
|
||||
)
|
||||
*/
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||||
this.ctx.texParameteri(
|
||||
this.ctx.TEXTURE_2D
|
||||
, this.ctx.TEXTURE_WRAP_S
|
||||
, this.ctx.CLAMP_TO_EDGE
|
||||
)
|
||||
this.ctx.texParameteri(
|
||||
this.ctx.TEXTURE_2D
|
||||
, this.ctx.TEXTURE_WRAP_T
|
||||
, this.ctx.CLAMP_TO_EDGE
|
||||
)
|
||||
*/
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||||
this.ctx.generateMipmap(this.ctx.TEXTURE_2D)
|
||||
this.ctx.texImage2D(
|
||||
this.ctx.TEXTURE_2D
|
||||
, 0
|
||||
, this.ctx.RGBA
|
||||
, this.ctx.RGBA
|
||||
, this.ctx.UNSIGNED_BYTE
|
||||
, image
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||||
this.ctx.TEXTURE_2D, 0, this.ctx.RGBA, this.ctx.RGBA,
|
||||
this.ctx.UNSIGNED_BYTE, image
|
||||
)
|
||||
|
||||
this.ctx.enableVertexAttribArray(this.vloc)
|
||||
@@ -415,31 +394,30 @@ function FastImageRender(canvasElement, options) {
|
||||
this.timeoutId = null
|
||||
|
||||
if (that.options.raf) {
|
||||
that.animLoop = function() {
|
||||
that.raf = requireAnimationFrame(that.animLoop)
|
||||
that.animLoop = function () {
|
||||
that.raf = window.requireAnimationFrame(that.animLoop)
|
||||
|
||||
// separate render from drawing
|
||||
// render
|
||||
}
|
||||
}
|
||||
|
||||
if (true) {
|
||||
this.loader = new Image()
|
||||
this.loader.onload = function () {
|
||||
if (that.options.timeout) {
|
||||
clearTimeout(that.timeoutId)
|
||||
}
|
||||
if (typeof(that.onLoad) === 'function') {
|
||||
that.onLoad(this)
|
||||
}
|
||||
// Loader
|
||||
this.loader = new Image()
|
||||
this.loader.onload = function () {
|
||||
if (that.options.timeout) {
|
||||
clearTimeout(that.timeoutId)
|
||||
}
|
||||
this.loader.onerror = function () {
|
||||
if (that.options.timeout) {
|
||||
clearTimeout(that.timeoutId)
|
||||
}
|
||||
if (typeof(that.onError) === 'function') {
|
||||
that.onError(this)
|
||||
}
|
||||
if (typeof(that.onLoad) === 'function') {
|
||||
that.onLoad(this)
|
||||
}
|
||||
}
|
||||
this.loader.onerror = function () {
|
||||
if (that.options.timeout) {
|
||||
clearTimeout(that.timeoutId)
|
||||
}
|
||||
if (typeof(that.onError) === 'function') {
|
||||
that.onError(this)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,7 +432,7 @@ function FastImageRender(canvasElement, options) {
|
||||
|
||||
FastImageRender.prototype.destroy = function () {
|
||||
|
||||
cancelAnimationFrame(this.raf)
|
||||
window.cancelAnimationFrame(this.raf)
|
||||
|
||||
// delete onLoad & onError
|
||||
}
|
||||
@@ -472,11 +450,11 @@ FastImageRender.prototype.load = function (url, type) {
|
||||
|
||||
if (this.options.textureLoader) {
|
||||
if (!this.textureLoader) {
|
||||
this.textureLoader = new TextureUtil.TextureLoader(this.render.ctx)
|
||||
this.textureLoader = new window.TextureUtil.TextureLoader(this.render.ctx)
|
||||
}
|
||||
var texture = null
|
||||
if (type) {
|
||||
texture = this.render.ctx.createTexture();
|
||||
texture = this.render.ctx.createTexture()
|
||||
this.textureLoader.loadEx(url, texture, true, function () {
|
||||
if (typeof(that.onLoad) === 'function') {
|
||||
that.onLoad(texture)
|
||||
@@ -511,7 +489,7 @@ Object.defineProperty(FastImageRender.prototype, 'canvasWidth', {
|
||||
set: function (width) {
|
||||
if (width) {
|
||||
if (width !== this.canvasElement.width) {
|
||||
this.canvasElement.width = width;
|
||||
this.canvasElement.width = width
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -524,7 +502,7 @@ Object.defineProperty(FastImageRender.prototype, 'canvasHeight', {
|
||||
set: function (height) {
|
||||
if (height) {
|
||||
if (height !== this.canvasElement.height) {
|
||||
this.canvasElement.height = height;
|
||||
this.canvasElement.height = height
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -537,7 +515,7 @@ Object.defineProperty(FastImageRender.prototype, 'displayWidth', {
|
||||
set: function (width) {
|
||||
if (width) {
|
||||
if (width !== this.canvasElement.width) {
|
||||
this.canvasElement.width = width;
|
||||
this.canvasElement.width = width
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -550,7 +528,7 @@ Object.defineProperty(FastImageRender.prototype, 'displayHeight', {
|
||||
set: function (height) {
|
||||
if (height) {
|
||||
if (height !== this.canvasElement.height) {
|
||||
this.canvasElement.height = height;
|
||||
this.canvasElement.height = height
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -564,7 +542,7 @@ Object.defineProperty(FastImageRender.prototype, 'canvasStyleWidth', {
|
||||
if (width) {
|
||||
var styleWidth = width + 'px'
|
||||
if (styleWidth !== this.canvasElement.style.width) {
|
||||
this.canvasElement.style.width = styleWidth;
|
||||
this.canvasElement.style.width = styleWidth
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -578,7 +556,7 @@ Object.defineProperty(FastImageRender.prototype, 'canvasStyleHeight', {
|
||||
if (height) {
|
||||
var styleHeight = height + 'px'
|
||||
if (styleHeight !== this.canvasElement.style.height) {
|
||||
this.canvasElement.style.height = height;
|
||||
this.canvasElement.style.height = height
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user