- Added benchmark comparing JPEG, PNG, WEBP, DDS DXT1, and CRN DXT1 formats.

- Pixi Canvas and WebGL render was added for quick benchmarking but it's going away soon, because WebGL is even slower than Canvas for big textures. The browsers nowadays use OpenGL in the backend for rendering Canvas.
- There is 3 different WebGL Renders but they need adjusting so they work with Non Power Of Two textures.
- For now the winner is JPEG+Canvas, however CRN+WebGL will be better almost for sure if server side supports it.
This commit is contained in:
Gunther Brunner
2014-02-28 16:41:49 +09:00
parent 999e5113bf
commit d381d90446
11 changed files with 393 additions and 39 deletions